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- »PIC:barclip.ilbm»
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- »CL9: Interview With Rumrunner Of Void
- »PIC:barclip.ilbm»
-
- »CL4: Written by Zerox of Gods
-
- »CL7:INTRODUCTION
-
- »CL1:After so many years of silence, in
- 2003 there was finally a new Amiga
- diskmag, and a new editor on the
- block! This new editor is Rumrunner,
- and he did not only appear as an
- editor last year, he simply coded a
- new mag-engine also. In the first
- issue of his mag Saxonia for instance,
- he wrote almost all the articles, plus
- he did the code and the music as well!
- This new talent the EuroChart staff
-
-
-
-
-
-
-
- wanted to have a closer look at!
-
- »CL0:As a short introduction, please tell
- the readers a few words about
- yourself, your function and what you
- want to achieve in the Amiga scene?
-
- »CL2:Rumrunner: Let's see, I'm 22 years
- old, and I come from Norway, where I
- enjoy travelling around in the
- mountains. I got my first Amiga back
- in 1990, and entered the scene in
- 1999. I had been interested in music
- long before that time, but it seems
- that I'm more of a coder and editor
- nowadays.
-
- »CL1:When did you enter the scene and how
- did you first get attracted to it?
-
- »CL2:Rumrunner : I entered the scene in
- 1999, after having stayed away from
- computers during a few years. You
- see, back in 1994, I bought a PC, as I
- didn't get anything for the Amiga
- anymore, I pretty much relied on
- getting all kinds of software from one
- friend, and when he left the Amiga,
- the flow of bytes started to dry out.
- Well, as everybody can tell, the PC
- was no fun and I nearly didn't use a
- computer from around 1997, I think.
- However, when I got in touch with an
- Amigascener, memories from that
- wonderful machine started flowing
- through my mind, and before you know
- it, I had bought an Amiga again.
- Since I knew sceneproductions from
- before, I wanted to see if I could do
- something myself. I like making
- things, whether it's a wooden cup (see
- Saxonia 1 for that), drawing on wood
- with burning-in pen or computerwork.
- I think what attracted me to the scene
- were all the golden productions I
- remembered from years back, I wanted
- to see more of this.
-
- »CL1:Why did you enter the scene instead of
- just playing games, and being an Amiga
- user? What do you find so fascinating
- with the scene?
-
- »CL2:Rumrunner: Like I said, I like making
- things and with a computer such as the
- Amiga, you can really use your
- imagination, which isn't bad either.
- I like being able to find out new ways
- of doing things and improve my old
- work, perhaps getting some feedback
- from it and such. I must say though,
- that there are certain games that can
- be fun to play, but they cannot keep
- my interest up for longs periods at a
- time though.
-
- »CL7:GROUPS
-
- »CL1:What do you think are the good and bad
- sides of Void?
-
- »CL2:Rumrunner: I think the best about
- VOID is that we have a friendly
- atmosphere in the group. Also, the
- members have very different
- backgrounds which I think is good for
- getting ideas.
-
- »CL3:If there is a bad side in VOID, it
- must be that currently, we don't have
- an "inhouse" graphician. But, at least
- for our mag Saxonia, this is not a big
- problem as there are many graphicians
- who want to work for us.
-
- »CL1:How important do you think it is for a
- group to have a good organizing and
- real friendship between the members?
- Are you pleased with being a
- co-organizer of Void?
-
- »CL2:Rumrunner: I think that the most
- important is that everybody in the
- group likes eachother, afterall the
- scene is just a hobby and if you're
- fed up with some of the other people
- in the group it's easy to just quit
- (or change groups). Since there's not
- much pressure anymore, I don't think
- that this is a big problem though,
- when there were many competing groups,
- all of them wanting to be the first to
- release this and that, things can have
- been different of course. Organising
- is important in the matter of keeping
- members in touch with eachother. If
- you cannot keep contact to the others,
- it's hard to coordinate work.
-
- »CL1:What's the next release we'll see from
- Void?
-
- »CL2:Rumrunner: The next thing out from us
- will be issue three of Saxonia. The
- mag should really have been released
- before christmas, but as that proved
- hard to do, we will release it anyday
- now. Also, I'm still working on both
- a musicdisk and a demo, but I don't
- know when it will be finished. All I
- can say about these two productions
- now are that they will both be in the
- "old" style.
-
- »CL1:What's your all-time favourite group?
- And why?
-
- »CL2:Rumrunner: My favourite group is, and
- I think it will always be, Andromeda.
- This group always managed to come up
- with stunning productions, perhaps not
- too many records in a time when this
- was considered more or less compulsory
- when releasing a demo, but everything
- was so thorough-worked, there was
- never a single pixel misplaced. The
- overall layout and feeling of the
- productions from this group has
- forever become nailed to my mind.
-
- »CL1:Which groups do you consider to be the
- most active and interesting these
- days?
-
- »CL2:I don't know whether you can say that
- a group is the "most active" one
- anymore. There are not many groups
- that release anything outside of
- parties, so I have a feeling that they
- all do about the same work, the last
- week before the party that is.
- However, there are some exceptions,
- like Zenon with their GooGoo chippack,
- Veezya with Embrion, IRIS with
- Eurochart, and hopefully there will
- also still be the JurassicPack from
- Moods. I was also very happy when I
- found out that Cows'n Snakefights was
- out, so there's some work done in
- Nukleus too.
-
- »CL3:The most interesting groups I think
- are the ones that manage to stay away
- from making everything look like it
- was made on a pc, 3d only, that is.
- Some people might consider the
- following as a stupid way of looking
- on things but I usually say that if
- Amigaproductions are to look like PC
- ones, the Amigascene should have
- started to do this from the beginning.
- Then we could "enjoy" nice monochrome
- 80*25 demos today. I am aware that
- the PC has changed, but the Amiga is
- another computer and should stay that
- way.
-
- »CL7:CODING / PRODUCTIONS
-
- »CL1:What some sceners might not know is
- that you've also released some intros
- in the past. What's your favourite
- own-made production?
-
- »CL2:Rumrunner: Well, I don't have too
- many productions to choose from. I
- have released three intros. The first
- one was the Saxonia advert, which we
- released some time (a long time
- perhaps) before Saxonia 1 hit the
- streets. In a way I still like this
- intro. At the time, I still hadn't
- figured out how to use the blitter, as
- I didn't have any hardware reference
- manual, so everything is done by the
- cpu itself, almost as if it was made
- on Atari or similar. The other two
- productions are a 4k intro called
- Bobshower which I entered in a
- partycontest and got second place.
- The intro started out as some routines
- to test the blitter, and when I heard
- about the party, I decided that it was
- too short a time to make a big
- production, so I added a scroller to
- the bobroutine and some copperlines
- and released it as 4k. Then, just
- before christmas 2002 I released an
- intro, again only with a scroller and
- some copperbars. I thought this would
- be a nice way of saying merry
- christmas to the scene. I had one
- planned for this christmas too, but
- time simply got too short, so I never
- finished it.
-
- »CL1:Tell us about your favorite production
- made by others?
-
- »CL2:Rumrunner: Hmm, there are many
- productions to choose from, but I
- think I once more have to settle for a
- demo by the aforementioned Andromeda.
- Both D.O.S and Nexus7 are still
- extremely pleasant to watch today.
- Also Desert Dream from Kefrens
- deserves to be mentioned.
-
- »CL1:Is there an effect you've seen from
- other coders which you know you would
- never manage to make?
-
- »CL2:Rumrunner: As of today, there are
- many effects I wouldn't be able to
- make, at least not without spending
- much more time on it than I'm
- interested in doing. 3d is of course
- such a field. Also, I have a lot to
- learn about other topics. As I'm very
- stubborn, I think that I could find
- out how to do a lot of things if I was
- interested in them though.
-
- »CL1:What's the most impressive routine
- you've ever seen? And who's your
- favourite coder?
-
- »CL2:Rumrunner: I want to divide the most
- impressive routine into most pleasant
- looking and most impressive coding.
- For visual approach, I have always
- liked mirror-effects and
- coppereffects/colourcycling. The most
- impressive code has to be in one of
- the 4k intros from Push Entertainment.
- Exploder from this group should also
- be mentioned here. There has been
- lots of negative things said about him
- before, but there's one thing that
- nobody can take away from him and that
- is that he is very skilled at coding.
- With my rather "uncommon" way of
- looking at things, I of course also
- liked Mahoney and Kaktus' idea in
- Sounds Of Gnome, where they let the
- user control the speed of the
- trackloader, by changing the
- waitroutine between stepping the
- heads. And ofcourse some credit
- should again go to Jekyll/Hyde
- (Andromeda) for what must have been
- incredible patience to make everything
- look so smooth. This is also an
- important aspect of coding, Making
- small changes to make everything look
- even better even when the routine
- works without doing so.
-
- »CL1:How do you create an intro? Is there a
- special way you prefer to produce it?
- Like first getting a module/gfx, then
- create an effect, get an idea etc. or
- the opposite?
-
- »CL2:Rumrunner: When I make an intro, it
- usually starts with me having coded
- some effect, and then I tuck it in
- with some coppereffects and scrollers
- as I still like these. I also collect
- some routines I make one by one, and
- when I want to use it in a production
- like the demo I work on now, I usually
- rewrite it to make it better suited
- for the purpose.
-
- »CL1:You've created some small Christmas
- intros in the past, and at least one
- 4k intro? Do you especially like
- working with limitations? Is this the
- most interesting challenge for a coder
- after your opinion?
-
- »CL2:Rumrunner: Limitations are of course
- one of the funmaking factors. After
- all, if it wasn't it would be better
- to invest in a videocamera. That
- doesn't mean that small productions
- are the only ones interesting though,
- but when it comes to demos, I still
- prefer the ones with different effects
- shown, rather than the ones that have
- only one vectorroutine or whatever
- used throughout the demo.
-
- »CL1:At the Kindergarden party 2003 you
- released a 4k intro. Are you
- currently working on more 4k intros or
- other special productions?
-
- »CL2:There might come some more 4k intros.
- Just like with the demo, if I have
- some standalone routines which I'm
- happy with, I might put some of them
- together in such an intro. But such
- productions do not get top priority,
- as I want to finish the productions I
- already am working on, in addition to
- releasing Saxonia without too long
- time between issues.
-
- »CL7:THE SCENE
-
- »CL1:Do you remember the first demo you saw
- and mag you read?
-
- »CL2:Rumrunner: If I'm not mistaken, the
- first demo I saw on Amiga was Cult
- Megademo, it consisted of three parts,
- with a linevectorroutine in the
- loaderpart, showing a disk with a
- needle moving across it. The first
- mag must have been an issue of RAW if
- I'm not mistaken.
-
- »CL1:What do you think are the good and bad
- sides of the scene?
-
- »CL2:Rumrunner: I think that the scene is
- perhaps the only place left where
- people have the old view of their
- computers. A computer is not meant to
- substitute everything else in life,
- for instance I for one will always
- prefer to dial people up on telephone
- to book ferrytickets, hotelrooms and
- whatever. I don't like using the
- computer for such purposes. Also,
- when I hear that people say their
- machine is too slow, I have to argue.
- Most of the times it's not the
- computer itself that is too slow, it's
- the code that stinks, either the code
- of the program in question or the code
- for a shitty operating system.
- Scenepeople seem to be the only ones
- to understand this and also in other
- aspects they have a more "relaxed"
- view of everything computerrelated.
- Hypes are all too common in the
- computerworld. Furthermore the scene
- is an excellent place for everybody
- who has imagination, sadly it seems
- that the common way of life today
- removes this quality from many people,
- but at least those who still like to
- think up something for themselves have
- great possibilities in the scene. I
- like to think of sceneproductions as
- artwork.
-
- »CL3:There are of course some bad sides to
- the scene aswell, or atleast one.
- It's the commercialisation that sadly
- finds place in most corners of life
- these days. I would like to see
- people still being able to release
- demos outside of parties just for the
- fun and fame they gain for doing so.
- Perhaps, if we can take a special look
- at things, we should be happy that
- there are still crackers who do their
- work. Atleast cracktros are
- productions released outside parties
- with huge prizes.
-
- »CL1:Tell us your favourite sceneproduction
- of all time?
-
- »CL2:Rumrunner: Again, there is hard
- competition here between Andromeda's
- various products. Instead of naming
- one single production, I think I have
- to split it up a little.
-
- »CL3:My favourite demo must be something in
- the lines of D.O.S or Nexus7 from
- Andromeda. They have also released my
- favourite slideshow, Seven Seas, but
- Forgotten from Mirage is also
- excellent. When it comes to
- musicdisks, I think that His Masters
- Noise from Mahoney and Kaktus deserves
- first place. It's hard to take into
- consideration the (often
- chip-)musicpacks that groups like
- Zenon (GooGoo) and Apathy (Digital
- Chips) release as this is not one
- single musicdisk, but rather a series.
- Why it's easier to select best diskmag
- when this is also productions released
- in series I don't know, but my alltime
- favourite mag is currently Upstream
- from Balance.
-
- »CL1:Do you think it's ok to include
- animations in demos/intros?
-
- »CL2:Rumrunner: Animations can be fine if
- there's a purpose to it, like showing
- off an animplayerroutine or it's used
- as a break from the other effects. A
- demo where the animation gets most of
- the attention is not a real demo for
- me though. You can refer to what I
- said about using a videocamera instead
- before. Also, disguising the
- animation as effects is wrong, and
- several people must agree here, just
- take a look at articles in older
- diskmags, like RAW after
- Odyssey/Alcatraz was released (debated
- whether this was code since it took up
- five disks).
-
- »CL1:What do you think about nowadays
- demos? And what do you think about
- the 3d in Amiga demos in general?
-
- »CL2:Rumrunner: There are some good demos
- released today, but I think there's
- far too much 3d in demos. There are
- many other effects which give a
- greater pleasure to watch. This
- doesn't mean that 3d is altogether
- wrong, but it's not a good idea to
- build a whole demo just on 3d. The
- best newer demos I think are the ones
- where there are at least some non-3d
- effects.
-
- »CL1:What do you think about nowadays mags?
-
- »CL2:Rumrunner: I think that all Amigamags
- today are good at the scenepart,
- although the quantity of articles is
- lower than before. This is to be
- expected as there are fewer people,
- but as long as the people still
- involved are genuinely interested in
- what they do, this doesn't matter. We
- are perhaps a bit spoiled from the old
- mags, where there were loads of
- articles to read each time.
-
- »CL3:What I think most mags miss are
- articles about things outside the
- scene, articles like Grapevine from
- LSD had. Most scenepeople have other
- interests too, and I have always
- thought why not share these in a mag
- too?
-
- »CL1:Do mags have any influence in the
- scene?
-
- »CL2:Rumrunner: I think that mags have
- some influence, perhaps not in the way
- they used to have, where you could
- almost ruin a group's reputation with
- a single article, but rather in the
- way of suggesting and promoting ideas,
- which perhaps would not be considered
- by many people without articles giving
- some hints and ideas. I would like to
- mention one example I thought was
- interesting when reading it. It's the
- article where Dr Doom/IRIS hints about
- representing 256 colours in four bit
- instead of eight, and then changing
- the copperlist to select which colours
- should be used. This is something I
- enjoy about the scene, just like I
- mentioned earlier, such pieces of work
- must give greater pleasure than just
- buying a new processor.
-
- »CL1:What do you consider to be the future
- of the magscene?
-
- »CL2:Rumrunner: I think that the biggest
- task in the future will be to get
- articlewriters other than the regular
- staff. I think that the mags which
- have the hardest questions to answer
- here are those who have been released
- for many years. The makers will
- perhaps see that the number of
- articles for each issue becomes
- smaller and smaller, and then perhaps
- wonder if there's any point in
- continuing. I think that we can
- expect to see smaller mags in the
- future but not necessarily fewer
- articlewriters each year. Smaller
- issues, although with fewer articles
- in each, at least inspire people to
- write more than one single huge issue
- every year. I hope that the old mags
- which are still left will cope with
- these changes as I don't want to loose
- even more mags.
-
- »CL1:You've released two issues of Saxonia
- in 2003, and Saxonia 3 is soon to be
- released now in the beginning of 2004.
- What do you think Saxonia can offer
- the scene which other mags in the
- present scene lack?
-
- »CL2:Rumrunner: I think that Saxonia has
- the possibility of seeing things from
- different views than the other mags,
- since we are a new mag and have not
- gotten used to different customs.
- This also seems to inspire new people
- to make contact and ask about the
- scene and Amiga and such (although two
- issues of the mag is too little to say
- whether this will last or not). Also,
- I have chosen to keep the mag ocs/ecs
- and possible to run on most Amigas. I
- have a feeling that this can attract
- some of the old Amiga users who have
- perhaps never gotten used to AGA
- machines, and perhaps some of them
- will come back to see what it's all
- about.
-
- »CL3:Next, I also, like mentioned before,
- try to include some articles about
- non-scene topics in every issue. It's
- nice to relax and read about other
- parts of life in a mag too, I think,
- and I have at least gotten one
- positive remark about this.
-
- »CL1:What's the future of Saxonia? Any
- inside tips for our readers of what
- improvements we can expect?
-
- »CL2:The sooncoming issue three will have
- the same code as issue two, and then I
- will update the code. If the new
- version is finished, it will be used
- in issue four. The updates will
- include first and foremost
- mousesupport and menus to choose
- modules from. I also have other ideas
- which I haven't seen in diskmags
- before, but I don't know which issues
- they will be implemented in.
-
- »CL1:How do you imagine the scene will
- evolve in the future? What direction
- will it take?
-
- »CL2:I think that the scene will split up
- in different parts, you will have the
- ones who are really interested and
- open to something other than 3d
- routines and you will have the ones
- coming from pc-gamers who think seeing
- texturemapped 3d objects is the most
- exciting in the world. I also think
- that we will soon see a split where
- somebody turns to animations and
- mp3music while the other part will
- experiment more just like people did
- in the late nineties on Amiga and
- before that time on C64. There are
- really loads of paths to walk, and I
- will tell more about one specific idea
- I have for PC's in Saxonia, it's just
- too much to mention here in this
- interview.
-
- »CL1:Do you consider PPC to be the future
- of the scene, or is there still room
- for classic Amigas?
-
- »CL2:Rumrunner: There will always be room
- for MC680X0 Amigas, as they offer
- something that no other processors do.
- This isn't specific for this
- processor, just take a look at for
- instance the 6510 bug which C64-coders
- get something out of. I think that
- the best place to start learning
- assemblycode is on the 68000 series,
- it's simply the processor where you
- quickest get the idea of assembly,
- because of the instruction set. Also,
- a faster processor, while useful in
- many situations, makes it harder to
- impress anybody, especially when you
- see the filesize of many newer demos
- (not only on Amiga) and wonder if it's
- just an animation or real code.
-
- »CL1:What do you think of the next
- generation Amiga, the AmigaOne? Do
- you think this machine will manage to
- get new people to join the scene? And
- will this be the future scene machine?
- And what about the Pegasos, do you
- think this machine has any future
- among sceners?
-
- »CL2:Rumrunner: I don't know much about
- either of these machines, as I seldom
- feel the need for anything besides my
- 040-equipped Amiga1200. The mentioned
- computers are surely good computers
- when you look at the hardwareside,
- except that they lack the copper and
- blitter which I think is a compulsory
- part of any Amiga. So these computers
- would not be real Amiga to me even if
- they are a much better piece of
- hardware than the common PC. I have
- to mention though that what I have
- seen from MorphOS looks decent enough,
- it's the common Amiga system-setup
- with the same systemdirectories and
- possibilities to use assigns and also
- the GUI looks the same, which at least
- for me is a good solution if I ever
- need something else than the computer
- I'm writing this on.
-
- »CL1:And what do you think about the latest
- Amiga plans & news?
-
- »CL2:Rumrunner: To be honest, I don't pay
- much attention to this, I prefer to
- wait and see what comes out of it.
- The situation would perhaps be
- different if I didn't have a computer
- I was satisfied with.
-
- »CL1:Do you have any special scene memory
- you want to share with the readers?
-
- »CL2:Rumrunner: I think the feeling back
- in the start of the nineties was very
- special everytime I got a new
- megademo. I always enjoyed (and still
- do) to read scrollers and looking at
- coppereffects. Since I knew few
- people who even knew what a demo was,
- I got most stuff from one single
- person and we had lots of fun sitting
- watching the demos we got hold of.
- Although I was no part of the scene
- back then, the feeling is still fresh
- in my memory.
-
- »CL1:In two years from now do you picture
- yourself as active scener?
-
- »CL2:Rumrunner: Yes. Since I never work
- so much that I wear myself out and get
- tired of what I do, I cannot imagine
- that I would quit.
-
- »CL7:REAL LIFE:
-
- »CL1:What's your occupation?
-
- »CL2:Rumrunner: I'm currently going to
- school where I am halfway finished
- with the first year in informatics
- (and I can tell you that after working
- with Windows the whole day, it's so
- relieving to come home and do some
- work on a computer that works the way
- I want it to. From before I have
- completed the economy study giving the
- title "høyskolekandidat", I managed to
- finish this the last year before they
- changed the study to a more shitty
- pattern taking up more time before you
- could specialise on what you were
- interested in.
-
- »CL3:I don't have any regular work I do,
- but some summers I have spent working
- at a cardealer, driving customers home
- when they leave their car, sending out
- bills and such. I have had the
- opportunity of driving many
- interesting cars. I have plans to
- apply for a job at the office of a
- ferry-company not far from where I
- live, but the school takes up alot of
- time, so it would have to be in the
- evenings.
-
- »CL1:Tell us about one of your normal
- days...
-
- »CL2:Rumrunner: Usually, I'm very tired in
- the morning, at least when I know that
- I won't be able to do what I like that
- day, like walking about in the
- mountains, go fishing or perhaps do
- some coding or musicwork. When going
- to school, I have 37 kilometers to
- drive each direction so it takes up
- a lot of time. There are few lessons
- each day, so I have some time to do
- the occasional schoolwork on the
- schoolcomputers afterwards, but mostly
- it's trying to look a little into the
- PC-scene (if there is one) or
- downloading loads of Amigastuff to
- bring back home. In the evenings I
- usually spend some time on the
- computer, or take a walk, I like being
- outside. I never get to bed before
- one or two o'clock, so it's perhaps
- not so strange that I'm tired in
- school the next day.
-
- »CL1:Do you have any other hobbies than
- computing? In that case, which?
-
- »CL2:Rumrunner: I have several other
- hobbies than the computer, and I
- prefer to spend as much time as
- possible on them. What I like best of
- all is to travel around in the
- Norwegian mountains, especially the
- parts around Vinje and Tinn in
- Telemark. Hjerdalen is a place where
- I often catch my mind wandering off
- to.
-
- »CL3:Also, I have a great interest in
- craftsmanship of different kinds, like
- woodwork and working with engines.
- Recently I have also used a little
- time on photography trying to learn a
- little the hard way.
-
- »CL1:What's your passion in life right now?
-
- »CL2:Rumrunner: I don't think that it's
- one thing alone that I burn extra
- strongly for. I have lots of
- interests, and what I'm interested in
- gets nailed to my memory, so I
- interrupt my own thoughts all of the
- time.
-
- »CL1:What kind of music and movies do you
- enjoy?
-
- »CL2:Rumrunner: When listening to music, I
- like quite a variety of styles except
- for the common ones today. Everything
- from Annbjørg Lien playing Harding-
- Fiddle to country "tastes nice", but
- if there's some things I cannot stand
- it's rap and the all too common "let's
- use the same beat and bassline one
- more time" popmusic from all the cute
- girlies out there.
-
- »CL3:When it comes to movies, I prefer
- something funny, as I think that
- watching television should not be
- depressing
-
- »CL1:Thanks for spending a lot of your time
- here answering these questions. Good
- luck with future plans... Now you can
- write whatever you would like, like
- greetings etc.
-
- »CL2:Rumrunner: Right, I would like to
- encourage everybody to spend some time
- every day to do something you like, no
- matter if it's the scene or other
- topics. People are in too much a
- hurry these days, things should have
- been done yesterday and worse. Take
- things as they come and try to have
- fun in a world which is boring and
- irritating in enough ways already.
-
- »CL3:I would also like to greet everybody
- who have decided to contribute to
- Saxonia, and everybody who have sent
- feedback on VOID's productions.
- Furthermore, I would like to greet
- everybody who still works on the
- greatest computer ever and I hope you
- will continue to do so in the future.
-
- »CL2:Have fun.
-
-